| Shaders Viewing Large Meshes Other Display Options Model cloud shading options are accessed under the 3D Model | Shader tab of the Settings box and the Shader toolbar
shown below.
Celshader Interpolates lighting over polygon faces in a stepped manner given a cel shaded or cartoon like appearance. Results
are best on curved surfaces. Outline Outlines the model with a pen-like line. Lighting Switches model lighting on/off. Note that this does not effect lighting of other object types. The effect of these shaders is illustrated below.
![]() No Shading (or flat shading) ![]() Smooth shading with Lighting on ![]() Smooth Shading ![]() Cel Shading ![]() Cel Shading without Outline ![]() Outline only When viewing large meshes, such as those models generated from scan data, the following should be taken into
account:
The following model display options are accessed under the Model | Display tab of the Settings box.
Degrade to points to maintain framerate Degrades the solid display of models to a points display to improve performance whilst navigating. This is very
effective on large dense meshes but may produce an undesirable drop-out effect. Texturing Enables display of textures on models where available. Double Sided Renders both sides of a models faces. Use this option if face vertex order does not correctly indicate the direction of
the face, ie you see holes in your model. Cull Back Faces Prevents faces facing away from the viewer from being rendered. This may improve performance slightly in some
cases. This option is not compatible with the last option. Z Order Transparency Renders transparent faces in the correct order. This option improves rendering quality but may reduce performance. |